using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Net.Sockets; using System.Net; using System.IO; using System; using System.Security.Policy; using log4net; using log4net.Config; namespace chatclient { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { static string? receive; private static readonly ILog log = LogManager.GetLogger(typeof(MainWindow)); public static Socket Client; public MainWindow() { InitializeComponent(); log.Info("Hello World!"); this.Hide(); Client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { log.Info("连接服务器 127.0.0.1:5555 "); Client.Connect("127.0.0.1", 5555); } catch (Exception ex) { log.Error(ex); } LoginWindow Login = new LoginWindow(); Login.Show(); Thread th = new Thread(Receive); th.Start(); } static void Receive() { byte[] buffer = new byte[1024]; try { while (true) { int num = Client.Receive(buffer); if (num == 0) break; receive = Encoding.UTF8.GetString(buffer, 0, num); response(receive); } } catch (Exception ex) { log.Error(ex); } finally { Client.Close(); } } static void response(string msg) { } } }