ChatX/chatclient/LoginWindow.xaml.cs
2025-06-01 20:33:52 +08:00

82 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Net.Sockets;
using System.IO;
using log4net;
using log4net.Config;
namespace chatclient
{
/// <summary>
/// LoginWindow.xaml 的交互逻辑
/// </summary>
public partial class LoginWindow : Window,INotifyPropertyChanged
{
private static readonly ILog log = LogManager.GetLogger(typeof(LoginWindow));
public LoginWindow()
{
InitializeComponent();
this.DataContext = this;
}
public event PropertyChangedEventHandler? PropertyChanged;
private void Update (string UpdateName)
{
PropertyChangedEventHandler? handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(UpdateName));
}
}
private string? _LoginMsg;
public string UserName { get; set; } = "";
public string UserPassword { get; set; } = "";
public string? LoginMsg
{
get { return _LoginMsg; }
set
{
_LoginMsg = value;
Update("LoginMsg");
}
}
private void Login_Click(object sender, RoutedEventArgs e)
{
if (UserName == "")
{
LoginMsg = "用户名不能为空";
}
else if (UserPassword == "")
{
LoginMsg = "密码不能为空";
}
else
{
var LoginData = new
{
type = "login",
username = UserName,
password = UserPassword
};
string LoginLsonData = JsonSerializer.Serialize(LoginData);
byte[] dataBytes = Encoding.UTF8.GetBytes(LoginLsonData);
MainWindow.Client.Send(dataBytes);
}
}
}
}