73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.Net.Sockets;
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using System.Net;
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using System.IO;
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using System;
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using System.Security.Policy;
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using log4net;
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using log4net.Config;
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namespace chatclient
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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static string? receive;
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private static readonly ILog log = LogManager.GetLogger(typeof(MainWindow));
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public static Socket Client;
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public MainWindow()
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{
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InitializeComponent();
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log.Info("Hello World!");
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this.Hide();
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Client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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try
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{
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log.Info("连接服务器 127.0.0.1:5555 ");
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Client.Connect("127.0.0.1", 5555);
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}
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catch (Exception ex) {
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log.Error(ex);
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}
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LoginWindow Login = new LoginWindow();
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Login.Show();
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Thread th = new Thread(Receive);
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th.Start();
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}
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static void Receive()
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{
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byte[] buffer = new byte[1024];
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try
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{
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while (true)
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{
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int num = Client.Receive(buffer);
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if (num == 0) break;
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receive = Encoding.UTF8.GetString(buffer, 0, num);
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response(receive);
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}
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}
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catch (Exception ex) {
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log.Error(ex);
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}
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finally
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{
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Client.Close();
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}
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}
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static void response(string msg) {
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}
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}
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} |