renamed: REDOS/.vs/ConsoleApplication2/FileContentIndex/d734d247-63a1-497b-9848-ac803f25d2df.vsidx -> REDOS/.vs/ConsoleApplication2/FileContentIndex/c510dd31-5ec7-4dff-96df-f29ae12dc4d6.vsidx modified: REDOS/.vs/ConsoleApplication2/v17/.suo modified: REDOS/.vs/ConsoleApplication2/v17/Browse.VC.db modified: REDOS/.vs/ConsoleApplication2/v17/DocumentLayout.backup.json modified: REDOS/.vs/ConsoleApplication2/v17/DocumentLayout.json new file: REDOS/.vs/ConsoleApplication2/v17/ipch/AutoPCH/83e71d546e6e0349/CONSOLEAPPLICATION2.ipch new file: REDOS/.vs/REDOS/FileContentIndex/99366e25-9b7e-4fec-aa9e-9c850c93d898.vsidx renamed: REDOS/.vs/REDOS/FileContentIndex/4c0b8841-0255-4402-86a8-e562155f66e5.vsidx -> REDOS/.vs/REDOS/FileContentIndex/cb9e6b3a-676e-4426-845a-bb9e728bafa6.vsidx new file: REDOS/.vs/REDOS/v17/.suo modified: REDOS/.vs/REDOS/v17/.wsuo modified: REDOS/.vs/REDOS/v17/Browse.VC.db new file: REDOS/.vs/REDOS/v17/DocumentLayout.backup.json modified: REDOS/.vs/REDOS/v17/DocumentLayout.json new file: REDOS/.vs/REDOS/v17/Solution.VC.db modified: REDOS/.vs/VSWorkspaceState.json modified: REDOS/.vs/slnx.sqlite renamed: REDOS/REDOS.sln -> REDOS/ConsoleApplication2.sln renamed: REDOS/REDOS/REDOS.cpp -> REDOS/ConsoleApplication2/ConsoleApplication2.cpp renamed: REDOS/REDOS/REDOS.vcxproj -> REDOS/ConsoleApplication2/ConsoleApplication2.vcxproj renamed: REDOS/REDOS/REDOS.vcxproj.filters -> REDOS/ConsoleApplication2/ConsoleApplication2.vcxproj.filters renamed: REDOS/REDOS/REDOS.vcxproj.user -> REDOS/ConsoleApplication2/ConsoleApplication2.vcxproj.user renamed: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/CL.command.1.tlog -> REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/CL.command.1.tlog renamed: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/CL.read.1.tlog -> REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/CL.read.1.tlog new file: REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/CL.write.1.tlog new file: REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/Cl.items.tlog renamed: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/ConsoleApplication2.lastbuildstate -> REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/ConsoleApplication2.lastbuildstate renamed: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/link.command.1.tlog -> REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/link.command.1.tlog renamed: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/link.read.1.tlog -> REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/link.read.1.tlog new file: REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/link.secondary.1.tlog new file: REDOS/ConsoleApplication2/x64/Release/ConsoleA.bfd11069.tlog/link.write.1.tlog renamed: REDOS/REDOS/x64/Release/ConsoleApplication2.exe.recipe -> REDOS/ConsoleApplication2/x64/Release/ConsoleApplication2.exe.recipe renamed: REDOS/REDOS/x64/Release/ConsoleApplication2.iobj -> REDOS/ConsoleApplication2/x64/Release/ConsoleApplication2.iobj new file: REDOS/ConsoleApplication2/x64/Release/ConsoleApplication2.ipdb new file: REDOS/ConsoleApplication2/x64/Release/ConsoleApplication2.log renamed: REDOS/REDOS/x64/Release/ConsoleApplication2.obj -> REDOS/ConsoleApplication2/x64/Release/ConsoleApplication2.obj renamed: REDOS/REDOS/x64/Release/vc143.pdb -> REDOS/ConsoleApplication2/x64/Release/vc143.pdb deleted: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/CL.write.1.tlog deleted: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/Cl.items.tlog deleted: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/link.secondary.1.tlog deleted: REDOS/REDOS/x64/Release/ConsoleA.bfd11069.tlog/link.write.1.tlog deleted: REDOS/REDOS/x64/Release/ConsoleApplication2.ipdb deleted: REDOS/REDOS/x64/Release/ConsoleApplication2.log new file: REDOS/x64/Release/ConsoleApplication2.exe modified: REDOS/x64/Release/ConsoleApplication2.pdb
448 lines
14 KiB
C++
448 lines
14 KiB
C++
#include <iostream>
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#include <string>
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#include <vector>
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include <chrono>
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#include <ctime>
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#include <iomanip>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <windows.h>
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#pragma comment(lib, "ws2_32.lib")
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// 全局变量
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std::mutex cout_mutex;
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std::atomic<int> total_sent(0);
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std::atomic<bool> stop_flag(false);
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enum class Protocol { UDP, TCP };
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// 获取当前时间字符串
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std::string get_current_time() {
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auto now = std::chrono::system_clock::now();
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std::time_t now_time = std::chrono::system_clock::to_time_t(now);
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std::tm now_tm;
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localtime_s(&now_tm, &now_time);
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char buffer[80];
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strftime(buffer, sizeof(buffer), "%H:%M:%S", &now_tm);
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return std::string(buffer);
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}
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std::string get_windows_error_message(int error_code) {
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LPSTR buffer = nullptr;
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FormatMessageA(
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FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
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nullptr, error_code, 0,
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(LPSTR)&buffer, 0, nullptr);
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std::string message(buffer ? buffer : "Unknown error");
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if (buffer) LocalFree(buffer);
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return message;
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}
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// 域名解析函数
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std::string resolve_dns(const std::string& hostname) {
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
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throw std::runtime_error("WSAStartup失败");
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}
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addrinfo hints = { 0 };
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hints.ai_family = AF_INET; // IPv4
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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addrinfo* result = nullptr;
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int error = getaddrinfo(hostname.c_str(), nullptr, &hints, &result);
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if (error != 0) {
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WSACleanup();
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throw std::runtime_error("域名解析失败: " + std::to_string(error));
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}
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char ip_str[INET_ADDRSTRLEN];
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sockaddr_in* addr = reinterpret_cast<sockaddr_in*>(result->ai_addr);
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inet_ntop(AF_INET, &addr->sin_addr, ip_str, INET_ADDRSTRLEN);
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std::string ip_address(ip_str);
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freeaddrinfo(result);
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WSACleanup();
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return ip_address;
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}
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// UDP发送线程
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void udp_send_thread(const std::string& target_ip, int target_port,
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const std::string& packet_data, float interval,
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int thread_id, int packets_per_thread) {
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WSADATA wsaData;
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SOCKET sock;
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sockaddr_in serverAddr;
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cerr << "UDP线程" << thread_id << ": WSAStartup失败" << std::endl;
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return;
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}
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if ((sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == INVALID_SOCKET) {
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cerr << "UDP线程" << thread_id << ": 创建套接字失败" << std::endl;
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WSACleanup();
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return;
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}
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memset(&serverAddr, 0, sizeof(serverAddr));
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serverAddr.sin_family = AF_INET;
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serverAddr.sin_port = htons(target_port);
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inet_pton(AF_INET, target_ip.c_str(), &serverAddr.sin_addr);
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int sent = 0;
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while (!stop_flag && (packets_per_thread == 0 || sent < packets_per_thread)) {
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if (sendto(sock, packet_data.c_str(), packet_data.size(), 0,
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(sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cerr << "UDP线程" << thread_id << ": 发送失败" << std::endl;
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break;
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}
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sent++;
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total_sent++;
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if (sent % 100 == 0) {
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cout << "[" << get_current_time() << "] "
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<< "UDP线程" << thread_id << ": 已发送 " << sent << " 个包" << std::endl;
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}
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if (interval > 0) {
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std::this_thread::sleep_for(
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std::chrono::milliseconds(static_cast<int>(interval * 1000)));
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}
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}
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closesocket(sock);
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WSACleanup();
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cout << "UDP线程" << thread_id << ": 已完成,共发送 " << sent << " 个包" << std::endl;
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}
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// TCP发送线程
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void tcp_send_thread(const std::string& target_ip, int target_port,
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const std::string& packet_data, float interval,
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int thread_id, int packets_per_thread) {
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WSADATA wsaData;
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SOCKET sock = INVALID_SOCKET;
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int sent_count = 0;
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const int timeout_ms = 2000; // 2秒超时
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// 1. 初始化Winsock
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cerr << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " WSAStartup失败: " << WSAGetLastError() << std::endl;
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return;
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}
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// 2. 创建socket
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if ((sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET) {
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cerr << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " 创建socket失败: " << get_windows_error_message(WSAGetLastError()) << std::endl;
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WSACleanup();
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return;
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}
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// 3. 设置超时选项
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setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, (const char*)&timeout_ms, sizeof(timeout_ms));
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// 4. 准备目标地址
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sockaddr_in serverAddr;
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memset(&serverAddr, 0, sizeof(serverAddr));
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serverAddr.sin_family = AF_INET;
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serverAddr.sin_port = htons(target_port);
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if (inet_pton(AF_INET, target_ip.c_str(), &serverAddr.sin_addr) <= 0) {
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cerr << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " 无效的IP地址: " << target_ip << std::endl;
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closesocket(sock);
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WSACleanup();
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return;
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}
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// 5. 建立连接
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{
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cout << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " 正在连接 " << target_ip << ":" << target_port << "..." << std::endl;
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}
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if (connect(sock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
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int err = WSAGetLastError();
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cerr << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " 连接失败: " << err << " - " << get_windows_error_message(err) << std::endl;
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closesocket(sock);
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WSACleanup();
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return;
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}
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// 6. 连接成功,开始发送数据
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{
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cout << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " 连接成功,开始发送数据..." << std::endl;
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}
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const char* data_ptr = packet_data.c_str();
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const int data_len = static_cast<int>(packet_data.size());
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while (!stop_flag && (packets_per_thread == 0 || sent_count < packets_per_thread)) {
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// 7. 发送数据包
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int bytes_sent = send(sock, data_ptr, data_len, 0);
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if (bytes_sent == SOCKET_ERROR) {
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int err = WSAGetLastError();
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cerr << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " 发送失败: " << err << " - " << get_windows_error_message(err) << std::endl;
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break;
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}
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sent_count++;
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total_sent++;
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// 8. 输出进度
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if (sent_count % 10 == 0) {
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cout << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " 已发送 " << sent_count << " 个包 ("
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<< sent_count * data_len << " 字节)" << std::endl;
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}
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// 9. 间隔控制
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if (interval > 0) {
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std::this_thread::sleep_for(
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std::chrono::milliseconds(static_cast<int>(interval * 1000)));
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}
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}
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// 10. 关闭连接
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{
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std::lock_guard<std::mutex> lock(cout_mutex);
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std::cout << "[" << get_current_time() << "] TCP线程" << thread_id
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<< " 关闭连接,共发送 " << sent_count << " 个包" << std::endl;
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}
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shutdown(sock, SD_SEND);
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closesocket(sock);
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WSACleanup();
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}
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// 获取用户输入
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void getUserInput(std::string& target_ip, int& target_port, std::string& packet_data,
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float& interval, int& total_count, int& thread_count, Protocol& protocol) {
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std::cout << "=== 多协议网络数据包发送工具 ===" << std::endl;
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// 选择协议
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while (true) {
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std::cout << "请选择协议 (1-UDP, 2-TCP): ";
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std::string protocol_input;
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std::getline(std::cin, protocol_input);
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if (protocol_input == "1") {
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protocol = Protocol::UDP;
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break;
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}
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else if (protocol_input == "2") {
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protocol = Protocol::TCP;
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break;
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}
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else {
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std::cout << "错误: 请输入1或2" << std::endl;
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}
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}
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// 获取目标地址(IP或域名)
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while (true) {
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std::cout << "请输入目标地址(IP或域名): ";
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std::getline(std::cin, target_ip);
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if (!target_ip.empty()) {
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// 尝试解析域名
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try {
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// 检查是否是有效的IP地址
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sockaddr_in sa;
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if (inet_pton(AF_INET, target_ip.c_str(), &(sa.sin_addr)) != 1) {
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std::cout << "正在解析域名: " << target_ip << "..." << std::endl;
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std::string resolved_ip = resolve_dns(target_ip);
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std::cout << "解析成功: " << target_ip << " -> " << resolved_ip << std::endl;
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target_ip = resolved_ip;
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}
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break;
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}
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catch (const std::exception& e) {
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std::cout << "错误: " << e.what() << std::endl;
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}
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}
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else {
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std::cout << "错误: 地址不能为空" << std::endl;
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}
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}
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// 获取端口号
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while (true) {
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std::cout << "请输入目标端口(1-65535): ";
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std::string port_input;
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std::getline(std::cin, port_input);
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try {
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target_port = std::stoi(port_input);
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if (target_port >= 1 && target_port <= 65535) {
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break;
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}
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std::cout << "错误: 端口必须在1-65535范围内" << std::endl;
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}
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catch (...) {
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std::cout << "错误: 请输入有效的端口号" << std::endl;
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}
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}
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// 获取发送内容
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std::cout << "请输入要发送的内容(默认为'ping'): ";
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std::getline(std::cin, packet_data);
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if (packet_data.empty()) {
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packet_data = "ping";
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}
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// 获取发送间隔
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while (true) {
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std::cout << "请输入发送间隔(秒,0表示无间隔,默认为0): ";
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std::string interval_input;
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std::getline(std::cin, interval_input);
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if (interval_input.empty()) {
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interval = 0.0f;
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break;
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}
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try {
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interval = std::stof(interval_input);
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if (interval >= 0) {
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break;
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}
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std::cout << "错误: 间隔时间不能为负数" << std::endl;
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}
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catch (...) {
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std::cout << "错误: 请输入有效的数字" << std::endl;
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}
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}
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// 获取总发送次数
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while (true) {
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std::cout << "请输入总发送次数(0表示无限,默认为0): ";
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std::string count_input;
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std::getline(std::cin, count_input);
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if (count_input.empty()) {
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total_count = 0;
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break;
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}
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try {
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total_count = std::stoi(count_input);
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if (total_count >= 0) {
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break;
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}
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std::cout << "错误: 次数不能为负数" << std::endl;
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}
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catch (...) {
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std::cout << "错误: 请输入有效的整数" << std::endl;
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}
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}
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// 获取线程数
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while (true) {
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std::cout << "请输入线程数(1-10000,默认为4): ";
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std::string thread_input;
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std::getline(std::cin, thread_input);
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if (thread_input.empty()) {
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thread_count = 4;
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break;
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}
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try {
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thread_count = std::stoi(thread_input);
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if (thread_count >= 1 && thread_count <= 10000) {
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break;
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}
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std::cout << "错误: 线程数必须在1-10000范围内" << std::endl;
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}
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catch (...) {
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std::cout << "错误: 请输入有效的整数" << std::endl;
|
||
}
|
||
}
|
||
}
|
||
|
||
int main() {
|
||
std::string ip, data;
|
||
int port, total_count, thread_count;
|
||
float interval;
|
||
Protocol protocol;
|
||
|
||
// 获取用户输入
|
||
getUserInput(ip, port, data, interval, total_count, thread_count, protocol);
|
||
|
||
// 计算每个线程需要发送的包数
|
||
int packets_per_thread = total_count == 0 ? 0 : total_count / thread_count;
|
||
int remaining_packets = total_count == 0 ? 0 : total_count % thread_count;
|
||
|
||
std::cout << "\n开始发送..." << std::endl;
|
||
std::cout << "协议: " << (protocol == Protocol::UDP ? "UDP" : "TCP") << std::endl;
|
||
std::cout << "目标: " << ip << ":" << port << std::endl;
|
||
std::cout << "内容: " << data << std::endl;
|
||
std::cout << "间隔: " << interval << "秒" << std::endl;
|
||
std::cout << "线程数: " << thread_count << std::endl;
|
||
std::cout << "总发送次数: " << (total_count == 0 ? "无限" : std::to_string(total_count)) << std::endl;
|
||
std::cout << "按回车键停止发送...\n" << std::endl;
|
||
|
||
// 启动发送线程
|
||
std::lock_guard<std::mutex> lock(cout_mutex);
|
||
std::vector<std::thread> threads;
|
||
for (int i = 0; i < thread_count; ++i) {
|
||
int this_thread_packets = packets_per_thread;
|
||
if (i == thread_count - 1 && remaining_packets > 0) {
|
||
this_thread_packets += remaining_packets;
|
||
}
|
||
|
||
if (protocol == Protocol::UDP) {
|
||
threads.emplace_back(udp_send_thread, ip, port, data, interval,
|
||
i + 1, this_thread_packets);
|
||
}
|
||
else {
|
||
threads.emplace_back(tcp_send_thread, ip, port, data, interval,
|
||
i + 1, this_thread_packets);
|
||
}
|
||
}
|
||
|
||
|
||
// 等待用户输入停止
|
||
std::cin.get();
|
||
stop_flag = true;
|
||
|
||
// 等待所有线程结束
|
||
for (auto& t : threads) {
|
||
if (t.joinable()) {
|
||
t.join(); // 确保所有线程完成
|
||
}
|
||
}
|
||
|
||
std::cout << "\n发送已停止,总共发送 " << total_sent << " 个包" << std::endl;
|
||
std::cout << "按回车键退出...";
|
||
std::cin.ignore();
|
||
|
||
return 0;
|
||
} |